// ================================================
// tilling.h
// finds optimal tiling for two contours
// ================================================


#include <vector>
#include "vl/VLd.h"

extern int path_bGlOptimal;
extern int path_WeightType;
extern double fOptimizeVerticesAtan;
void optimalTiling(std::vector<Vec2d> &c1, std::vector<Vec2d> &c2, std::vector<Vec2d> &optimalPath );